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Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977)
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@@ -756,9 +756,9 @@ MxS32 LegoPathController::FUN_1004a240(
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Mx3DPointFloat vec;
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p_v1 = *p_edge->CCWVertex(*p_boundary);
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p_v1.Sub(p_edge->GetOpposingPoint(*p_boundary));
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p_v1.Sub(p_edge->CWVertex(*p_boundary));
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p_v1.Mul(p_f1);
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p_v1.Add(p_edge->GetOpposingPoint(*p_boundary));
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p_v1.Add(p_edge->CWVertex(*p_boundary));
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p_edge->FUN_1002ddc0(*p_boundary, vec);
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p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
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return 0;
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