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Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977)
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@@ -51,7 +51,7 @@ LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face)
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}
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// FUNCTION: LEGO1 0x1009a510
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Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge& p_face)
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Vector3* LegoEdge::CWVertex(LegoWEEdge& p_face)
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{
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return &p_face == m_faceA ? m_pointB : m_pointA;
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}
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