Implement/match LegoCharacterManager::FUN_10083f10 (#774)

* Implement LegoCharacterManager::FUN_10083f10

* style

* Match

* Fix naming
This commit is contained in:
Christian Semmler
2024-04-06 11:46:40 -04:00
committed by GitHub
parent 75dc04f40a
commit 3bafe2d3a4
5 changed files with 54 additions and 8 deletions

View File

@@ -242,10 +242,45 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
// TODO
}
// STUB: LEGO1 0x10083f10
// FUNCTION: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
{
// TODO
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
for (it = m_characters->begin(); it != m_characters->end(); it++) {
character = (*it).second;
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
entity->SetROI(NULL, FALSE, FALSE);
}
RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first);
delete (*it).second;
m_characters->erase(it);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
delete entity;
}
}
return;
}
}
}
// FUNCTION: LEGO1 0x10084010
void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
{
VideoManager()->Get3DManager()->Remove(*p_roi);
}
// FUNCTION: LEGO1 0x10084030