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Implement/match LegoExtraActor::VTable0x6c (#956)
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@@ -437,9 +437,9 @@ MxU32 LegoPathActor::VTable0x6c(
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Vector3& p_v3
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)
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{
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LegoAnimPresenterSet& laps = p_boundary->GetPresenters();
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LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
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for (LegoAnimPresenterSet::iterator itap = laps.begin(); itap != laps.end(); itap++) {
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for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
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if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
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return 1;
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}
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