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@@ -1,6 +1,12 @@
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#include "mxbackgroundcolor.h"
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#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bec0
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MxBackgroundColor::~MxBackgroundColor()
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{
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m_colorString.~MxString();
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m_name.~MxString();
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString* MxBackgroundColor::GetColorString()
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