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Implement/match HistoryBook::~HistoryBook (#1139)
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@@ -131,6 +131,9 @@ public:
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void WriteScoreHistory();
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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void FUN_1003ccf0(LegoFile&);
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// FUNCTION: BETA10 0x1002c2b0
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MxS16 GetCount() { return m_count; }
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ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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MxS16 m_count; // 0x00
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@@ -21,10 +21,33 @@ HistoryBook::HistoryBook()
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NotificationManager()->Register(this);
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NotificationManager()->Register(this);
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}
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}
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// STUB: LEGO1 0x100824d0
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// FUNCTION: LEGO1 0x100824d0
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// FUNCTION: BETA10 0x1002b63e
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HistoryBook::~HistoryBook()
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HistoryBook::~HistoryBook()
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{
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{
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// TODO
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for (MxS16 scoreIndex = 0; scoreIndex < GameState()->m_history.GetCount(); scoreIndex++) {
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if (m_scores[scoreIndex]) {
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delete m_scores[scoreIndex]->GetAction();
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delete m_scores[scoreIndex];
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m_scores[scoreIndex] = NULL;
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}
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) sizeOfArray(m_names[0]); letterIndex++) {
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if (m_names[scoreIndex][letterIndex]) {
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delete m_names[scoreIndex][letterIndex]->GetAction();
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delete m_names[scoreIndex][letterIndex];
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m_names[scoreIndex][letterIndex] = NULL;
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}
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}
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}
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InputManager()->UnRegister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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}
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// FUNCTION: LEGO1 0x10082610
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// FUNCTION: LEGO1 0x10082610
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