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Add most of LegoObjectFactory (#365)
* push changes * push changes * fix * Update legoracecar.h
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@@ -1,11 +1,11 @@
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#ifndef LEGO3DWAVEPRESENTER_H
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#define LEGO3DWAVEPRESENTER_H
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#include "legowavepresenter.h"
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#include "mxwavepresenter.h"
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// VTABLE: LEGO1 0x100d52b0
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// SIZE 0xa0
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class Lego3DWavePresenter : public LegoWavePresenter {
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class Lego3DWavePresenter : public MxWavePresenter {
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public:
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// FUNCTION: LEGO1 0x1000d890
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inline virtual const char* ClassName() const override // vtable+0x0c
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