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Add most of LegoObjectFactory (#365)
* push changes * push changes * fix * Update legoracecar.h
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25
LEGO1/legoracecar.h
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25
LEGO1/legoracecar.h
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#ifndef LEGOCARRACE_H
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#define LEGOCARRACE_H
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#include "legocarraceactor.h"
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#include "legopathactor.h"
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// VTABLE: LEGO1 0x100d58b8
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// SIZE: 0x200
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class LegoRaceCar : public LegoCarRaceActor {
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public:
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// FUNCTION: LEGO1 0x10014290
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inline const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0548
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return "LegoRaceCar";
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}
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// FUNCTION: LEGO1 0x100142b0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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};
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#endif // LEGOCARRACE_H
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