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Implement/match various small LegoAnimPresenter functions (#846)
* Implement/match various small LegoAnimPresenter functions * Fix location of anim function * fix
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@@ -10,6 +10,7 @@
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class LegoWorld;
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class LegoAnimClass;
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class LegoAnimActor;
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class LegoPathBoundary;
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struct LegoAnimStructComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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@@ -62,7 +63,7 @@ public:
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virtual void VTable0x8c(); // vtable+0x8c
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virtual void VTable0x90(); // vtable+0x90
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virtual MxResult VTable0x94(Vector3&, Vector3&, float, float, Vector3&); // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual MxResult VTable0x98(LegoPathBoundary* p_boundary); // vtable+0x98
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// FUNCTION: LEGO1 0x1000c990
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virtual LegoROI** GetROIMap(MxU32& p_roiMapSize)
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@@ -71,16 +72,14 @@ public:
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return m_roiMap;
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} // vtable+0x9c
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virtual void VTable0xa0(Matrix4*); // vtable+0xa0
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virtual void VTable0xa0(Matrix4& p_matrix); // vtable+0xa0
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MxResult FUN_1006afc0(MxMatrix*& p_matrix, float p_und);
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MxResult FUN_1006b140(LegoROI* p_roi);
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void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
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const char* GetActionObjectName();
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inline LegoAnim* GetAnimation() { return m_anim; }
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const char* GetActionObjectName();
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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@@ -2,7 +2,6 @@
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#define LEGOEXTRAACTOR_H
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#include "legoanimactor.h"
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#include "legoanimpresenter.h"
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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@@ -35,6 +35,8 @@ public:
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// SYNTHETIC: LEGO1 0x1006cfe0
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// LegoLocomotionAnimPresenter::`scalar deleting destructor'
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void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
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inline void DecrementUnknown0xd4()
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{
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if (m_unk0xd4) {
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@@ -43,6 +43,7 @@ public:
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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void Enable(MxBool p_enable);
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void FUN_10046bb0(LegoWorld* p_world);
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@@ -75,6 +75,7 @@ public:
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);
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void FUN_1001fc80(IslePathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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void AddPath(LegoPathController* p_controller);
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MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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MxCore* Find(const char* p_class, const char* p_name);
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