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Implement/match various small LegoAnimPresenter functions (#846)
* Implement/match various small LegoAnimPresenter functions * Fix location of anim function * fix
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@@ -75,6 +75,7 @@ public:
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void FUN_1001fc80(IslePathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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void AddPath(LegoPathController* p_controller);
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MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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MxCore* Find(const char* p_class, const char* p_name);
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