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Implement LegoPathActor::VTable0x70 (#807)
* Implement LegoPathActor::VTable0x70 * match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -122,6 +122,11 @@ void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3&
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m_matrix2 = m_matrix1;
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}
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// STUB: LEGO1 0x10012290
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void LegoCameraController::FUN_10012290(float)
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{
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}
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// STUB: LEGO1 0x10012320
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void LegoCameraController::FUN_10012320(MxFloat)
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{
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