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implement Hospital::ReadyWorld() (#682)
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@@ -37,6 +37,8 @@ public:
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MxBool VTable0x64() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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inline void PlayAction(MxU32 p_objectId);
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// SYNTHETIC: LEGO1 0x100747d0
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// Hospital::`scalar deleting destructor'
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@@ -46,18 +48,18 @@ private:
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MxLong HandleButtonDown(LegoControlManagerEvent& p_param);
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MxBool HandleClick(LegoControlManagerEvent& p_param);
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undefined2 m_unk0xf8; // 0xf8
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MxS16 m_currentActorId; // 0xf8
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LegoGameState::Area m_destLocation; // 0xfc
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undefined2 m_unk0x100; // 0x100
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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MxStillPresenter* m_unk0x110; // 0x110
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MxStillPresenter* m_unk0x114; // 0x114
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HospitalScript::Script m_unk0x10c; // 0x10c
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MxStillPresenter* m_copLedBitmap; // 0x110
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MxStillPresenter* m_pizzaLedBitmap; // 0x114
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undefined m_unk0x118; // 0x118
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MxLong m_unk0x11c; // 0x11c
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MxLong m_unk0x120; // 0x120
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undefined m_unk0x124[4]; // 0x124
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MxLong m_unk0x124; // 0x124
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undefined m_unk0x128; // 0x128
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};
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@@ -39,12 +39,12 @@ public:
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private:
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Unknown0x08 m_unk0x08; // 0x08
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undefined2 m_unk0x0c; // 0x0c
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undefined2 m_unk0x0e; // 0x0e
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undefined2 m_unk0x10; // 0x10
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undefined2 m_unk0x12; // 0x12
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undefined2 m_unk0x14; // 0x14
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undefined2 m_unk0x16; // 0x16
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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};
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#endif // HOSPITALSTATE_H
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