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lego1: bootstrap LegoNavController implementation
This commit is contained in:
19
isle.mak
19
isle.mak
@@ -55,6 +55,7 @@ ALL : ".\Release\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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@@ -116,6 +117,7 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj"
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@@ -144,6 +146,7 @@ ALL : ".\Debug\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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@@ -209,6 +212,7 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj"
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@@ -497,6 +501,21 @@ DEP_CPP_MXCRI=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legonavcontroller.cpp
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DEP_CPP_LEGON=\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Target
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################################################################################
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