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Implement LegoControlManager (#500)
* Push changes * Update score.cpp * fix * Update score.h * Fixes/matches --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,9 +1,9 @@
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#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legocontrolmanager.h"
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtype17notificationparam.h"
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#include "mxtype18notificationparam.h"
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#include "mxtype19notificationparam.h"
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#include "mxtypes.h"
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@@ -39,7 +39,7 @@ public:
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// FUNCTION: LEGO1 0x10002df0
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virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxU32 VTable0xd4(MxType17NotificationParam&) { return 0; } // vtable+0xd4
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virtual MxU32 VTable0xd4(LegoControlManagerEvent&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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