Implement LegoControlManager (#500)

* Push changes

* Update score.cpp

* fix

* Update score.h

* Fixes/matches

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2024-01-28 16:09:33 -05:00
committed by GitHub
parent c0acf11f9b
commit 4314d3e297
30 changed files with 291 additions and 105 deletions

View File

@@ -39,6 +39,10 @@ public:
inline MxS32 GetY() const { return m_y; }
inline void SetROI(LegoROI* p_roi) { m_roi = p_roi; }
inline void SetModifier(MxU8 p_modifier) { m_modifier = p_modifier; }
inline void SetKey(MxU8 p_key) { m_key = p_key; }
inline void SetX(MxS32 p_x) { m_x = p_x; }
inline void SetY(MxS32 p_y) { m_y = p_y; }
protected:
MxU8 m_modifier; // 0x0c