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Implement LegoControlManager (#500)
* Push changes * Update score.cpp * fix * Update score.h * Fixes/matches --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -39,6 +39,10 @@ public:
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inline MxS32 GetY() const { return m_y; }
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inline void SetROI(LegoROI* p_roi) { m_roi = p_roi; }
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inline void SetModifier(MxU8 p_modifier) { m_modifier = p_modifier; }
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inline void SetKey(MxU8 p_key) { m_key = p_key; }
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inline void SetX(MxS32 p_x) { m_x = p_x; }
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inline void SetY(MxS32 p_y) { m_y = p_y; }
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protected:
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MxU8 m_modifier; // 0x0c
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