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Implement LegoControlManager (#500)
* Push changes * Update score.cpp * fix * Update score.h * Fixes/matches --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "mxcompositepresenter.h"
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class LegoControlManagerEvent;
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// VTABLE: LEGO1 0x100d7b88
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// SIZE 0x5c
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class MxControlPresenter : public MxCompositePresenter {
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@@ -34,11 +36,12 @@ public:
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virtual void Enable(MxBool p_enable) override; // vtable+0x54
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virtual MxBool VTable0x64(undefined4 p_undefined) override; // vtable+0x64
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virtual void VTable0x68(MxBool p_unk0x50); // vtable+0x68
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virtual void VTable0x6c(undefined4); // vtable+0x6c
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virtual void VTable0x6c(undefined2); // vtable+0x6c
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MxBool FUN_10044480(LegoControlManagerEvent* p_event, MxPresenter* p_presenter);
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private:
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MxBool FUN_10044270(undefined4, undefined4, undefined4*);
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MxBool FUN_10044480(undefined4, undefined4*);
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MxBool FUN_10044270(MxS32 p_x, MxS32 p_y, MxPresenter* p_presenter);
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void FUN_10044540(undefined2);
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undefined2 m_unk0x4c; // 0x4c
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@@ -46,6 +49,7 @@ private:
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MxBool m_unk0x50; // 0x50
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undefined2 m_unk0x52; // 0x52
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undefined2 m_unk0x54; // 0x54
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undefined2 m_unk0x56; // 0x56
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MxS16* m_unk0x58; // 0x58
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};
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