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Implement LegoControlManager (#500)
* Push changes * Update score.cpp * fix * Update score.h * Fixes/matches --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,10 +1,10 @@
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#ifndef SCORE_H
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#define SCORE_H
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#include "legocontrolmanager.h"
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#include "legoeventnotificationparam.h"
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#include "legoworld.h"
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#include "mxactionnotificationparam.h"
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#include "mxtype17notificationparam.h"
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#include "scorestate.h"
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// VTABLE: LEGO1 0x100d4018
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@@ -39,7 +39,7 @@ public:
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
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MxLong FUN_100016d0(MxType17NotificationParam& p_param);
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MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
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void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
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protected:
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