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Implement LegoControlManager (#500)
* Push changes * Update score.cpp * fix * Update score.h * Fixes/matches --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -15,7 +15,7 @@ DECOMP_SIZE_ASSERT(LegoEventQueue, 0x18)
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MxS32 g_unk0x100f31b0 = -1;
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// GLOBAL: LEGO1 0x100f31b4
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MxS32 g_unk0x100f31b4 = 0;
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const char* g_unk0x100f31b4 = NULL;
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// FUNCTION: LEGO1 0x1005b790
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LegoInputManager::LegoInputManager()
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@@ -424,5 +424,5 @@ void LegoInputManager::EnableInputProcessing()
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{
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m_unk0x88 = FALSE;
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g_unk0x100f31b0 = -1;
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g_unk0x100f31b4 = 0;
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g_unk0x100f31b4 = NULL;
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}
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