Implement LegoControlManager (#500)

* Push changes

* Update score.cpp

* fix

* Update score.h

* Fixes/matches

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2024-01-28 16:09:33 -05:00
committed by GitHub
parent c0acf11f9b
commit 4314d3e297
30 changed files with 291 additions and 105 deletions

View File

@@ -15,7 +15,7 @@ DECOMP_SIZE_ASSERT(LegoEventQueue, 0x18)
MxS32 g_unk0x100f31b0 = -1;
// GLOBAL: LEGO1 0x100f31b4
MxS32 g_unk0x100f31b4 = 0;
const char* g_unk0x100f31b4 = NULL;
// FUNCTION: LEGO1 0x1005b790
LegoInputManager::LegoInputManager()
@@ -424,5 +424,5 @@ void LegoInputManager::EnableInputProcessing()
{
m_unk0x88 = FALSE;
g_unk0x100f31b0 = -1;
g_unk0x100f31b4 = 0;
g_unk0x100f31b4 = NULL;
}