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Implement/match remaining LegoWorld functions (#526)
* Implement/match remaining LegoWorld functions * Move functions * Move function * Fix function location * Fix function return type
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@@ -1,8 +1,12 @@
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#ifndef LEGOPATHCONTROLLER_H
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "mxcore.h"
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class IslePathActor;
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class LegoPathBoundary;
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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@@ -31,6 +35,8 @@ public:
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virtual void VTable0x14(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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undefined4 FUN_10046770(IslePathActor* p_actor);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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void Enable(MxBool p_enable);
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};
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