Implement IslePathActor::VTable0xe0 & VTable0xec (#788)

* Implement IslePathActor::VTable0xe0 & VTable0xec

* Revert random change
This commit is contained in:
Misha
2024-04-12 07:02:32 -04:00
committed by GitHub
parent 8cbb094b75
commit 4374891ac8
5 changed files with 77 additions and 11 deletions

View File

@@ -1,5 +1,9 @@
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legoutils.h"
#include "misc.h"
#include "mxnotificationparam.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
@@ -53,10 +57,30 @@ MxLong IslePathActor::Notify(MxParam& p_param)
return ret;
}
// STUB: LEGO1 0x1001a350
// FUNCTION: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
m_roi->SetVisibility(FALSE);
if (CurrentActor() != this) {
m_unk0x15c = NavController()->GetMaxLinearVel();
m_unk0x158 = CurrentActor();
if (m_unk0x158) {
m_unk0x158->ResetWorldTransform(FALSE);
m_unk0x158->SetUserNavFlag(FALSE);
}
}
AnimationManager()->FUN_10061010(0);
if (!m_cameraFlag) {
ResetWorldTransform(TRUE);
SetUserNavFlag(TRUE);
NavController()->ResetLinearVel(m_unk0x13c);
SetCurrentActor(this);
FUN_1001b660();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001a3f0
@@ -71,8 +95,35 @@ void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix, LegoPathBoundary*, MxBool)
// FUNCTION: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
{
if (m_world) {
m_world->FUN_1001fc80(this);
m_world->Remove(this);
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
}
m_world = CurrentWorld();
if (p_reset) {
VTable0xe0();
}
m_world->FUN_1001fa70(this);
p_boundary->AddActor(this);
if (m_actorId != GameState()->GetActorId()) {
m_world->Add(this);
}
m_roi->FUN_100a58f0(p_transform);
if (m_cameraFlag) {
FUN_1003eda0();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001b660
void IslePathActor::FUN_1001b660()
{
// TODO
}