Clear unknowns in LegoVehicleBuildState (#1684)

This commit is contained in:
Fabian Neundorf
2025-09-08 18:19:49 +02:00
committed by GitHub
parent ef2d438a7d
commit 4460d2a33d
3 changed files with 46 additions and 43 deletions

View File

@@ -20,11 +20,11 @@ class MxActionNotificationParam;
class LegoVehicleBuildState : public LegoState {
public:
enum AnimationState {
e_unknown0 = 0,
e_none = 0,
e_entering = 1,
e_unknown2 = 2,
e_settingUpMovie = 2,
e_cutscene = 3,
e_unknown4 = 4,
e_finishedBuild = 4,
e_exiting = 6
};
@@ -57,9 +57,9 @@ public:
MxString m_className; // 0x38
AnimationState m_animationState; // 0x48
MxU8 m_unk0x4c; // 0x4c
MxBool m_unk0x4d; // 0x4d
MxBool m_unk0x4e; // 0x4e
MxU8 m_introductionCounter; // 0x4c
MxBool m_finishedBuild; // 0x4d
MxBool m_playedExitScript; // 0x4e
MxU8 m_placedPartCount; // 0x4f
};