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Clear unknowns in LegoVehicleBuildState
(#1684)
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@@ -20,11 +20,11 @@ class MxActionNotificationParam;
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class LegoVehicleBuildState : public LegoState {
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public:
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enum AnimationState {
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e_unknown0 = 0,
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e_none = 0,
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e_entering = 1,
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e_unknown2 = 2,
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e_settingUpMovie = 2,
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e_cutscene = 3,
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e_unknown4 = 4,
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e_finishedBuild = 4,
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e_exiting = 6
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};
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@@ -57,9 +57,9 @@ public:
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MxString m_className; // 0x38
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AnimationState m_animationState; // 0x48
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MxU8 m_unk0x4c; // 0x4c
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_introductionCounter; // 0x4c
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MxBool m_finishedBuild; // 0x4d
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MxBool m_playedExitScript; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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