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Replace some magic numbers with enum values (#692)
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@@ -13,6 +13,15 @@ struct Character {
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MxBool m_active; // 0x14
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};
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namespace IsleScript
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{
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#ifdef COMPAT_MODE
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enum Script : int;
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#else
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enum Script;
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#endif
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} // namespace IsleScript
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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@@ -47,7 +56,7 @@ public:
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_100603c0();
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undefined4 FUN_10060dc0(
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undefined4,
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IsleScript::Script,
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undefined4,
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undefined,
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undefined,
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