implement some of MxTransitionManager (#143)

* implement some of MxTransitionManager

start working on MxTransitionManager::StartTransition
add TransitionType enum
implement/match MxTransitionManager::GetDDrawSurfaceFromVideoManager
implement/match global function SetAppCursor

* remove offset comment from mxomni.h

* remove misc offset comments from mxtransitionmanager.h

* address feedback

* merge m_unk20-24 into pad
This commit is contained in:
Ramen2X
2023-09-29 12:09:46 -04:00
committed by GitHub
parent 2794525564
commit 44c3ae478b
10 changed files with 117 additions and 5 deletions

View File

@@ -2,10 +2,11 @@
#define MXTRANSITIONMANAGER_H
#include "mxcore.h"
#include "mxvideopresenter.h"
#include "legoomni.h"
class MxVideoPresenter;
// 0x100d7ea0
// VTABLE 0x100d7ea0
class MxTransitionManager : public MxCore
{
public:
@@ -15,6 +16,42 @@ public:
__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter);
virtual MxResult Tickle(); // vtable+0x8
// OFFSET: LEGO1 0x1004b950
inline virtual const char *ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// OFFSET: LEGO1 0x1004b960
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, undefined p_unk, MxBool p_playMusicInAnim);
private:
undefined m_pad00[0x20];
undefined m_pad20[0x04];
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
undefined m_pad36[0x8c2];
MxULong m_systemTime;
MxS32 m_animationSpeed;
};
#endif // MXTRANSITIONMANAGER_H