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Match a few more Tgl
functions (#1435)
* RendererImpl::CreateLight * Swap addrs for LightImpl and MeshBuilderImpl * SetShadingModel functions
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@@ -6,7 +6,7 @@ DECOMP_SIZE_ASSERT(Light, 0x04);
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DECOMP_SIZE_ASSERT(LightImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3770
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// FUNCTION: BETA10 0x1016c9f0
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// FUNCTION: BETA10 0x1016f630
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void* LightImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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