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Match a few more Tgl
functions (#1435)
* RendererImpl::CreateLight * Swap addrs for LightImpl and MeshBuilderImpl * SetShadingModel functions
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@@ -1,12 +1,14 @@
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#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(MeshBuilder, 0x04);
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DECOMP_SIZE_ASSERT(MeshBuilderImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3830
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// FUNCTION: BETA10 0x1016f630
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// FUNCTION: BETA10 0x1016c9f0
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void* MeshBuilderImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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@@ -159,12 +161,12 @@ inline Result MeshBuilderImpl::CreateMeshImpl(
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);
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}
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// FUNCTION: LEGO1 0x100a3ae0
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Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
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// FUNCTION: BETA10 0x1016e060
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inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3])
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{
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D3DRMBOX box;
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Result result = ResultVal(m_data->GetBox(&box));
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if (result == Success) {
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Result result = ResultVal(pMesh->GetBox(&box));
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if (Succeeded(result)) {
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min[0] = box.min.x;
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min[1] = box.min.y;
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min[2] = box.min.z;
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@@ -175,6 +177,15 @@ Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
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return result;
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}
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// FUNCTION: LEGO1 0x100a3ae0
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// FUNCTION: BETA10 0x1016ce00
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Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
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{
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assert(m_data);
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return MeshBuilderGetBoundingBox(m_data, min, max);
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}
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// FUNCTION: LEGO1 0x100a3b40
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MeshBuilder* MeshBuilderImpl::Clone()
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{
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