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Match a few more Tgl functions (#1435)
* RendererImpl::CreateLight * Swap addrs for LightImpl and MeshBuilderImpl * SetShadingModel functions
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@@ -285,21 +285,21 @@ public:
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};
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// VTABLE: LEGO1 0x100dbb08
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// VTABLE: BETA10 0x101c32a0
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// VTABLE: BETA10 0x101c3330
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class Light : public Object {
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public:
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virtual Result SetTransformation(FloatMatrix4&) = 0;
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virtual Result SetColor(float r, float g, float b) = 0;
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// SYNTHETIC: BETA10 0x1016b630
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// SYNTHETIC: BETA10 0x1016ba70
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// Tgl::Light::Light
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// SYNTHETIC: LEGO1 0x100a26d0
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// SYNTHETIC: BETA10 0x1016b6a0
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// SYNTHETIC: BETA10 0x1016bae0
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// Tgl::Light::~Light
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// SYNTHETIC: LEGO1 0x100a2aa0
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// SYNTHETIC: BETA10 0x1016bb80
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// SYNTHETIC: BETA10 0x1016bc80
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// Tgl::Light::`scalar deleting destructor'
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};
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@@ -367,7 +367,7 @@ public:
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// was not in the leaked Tgl code. My suspicion is that it's
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// some kind of builder class for creating meshes.
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// VTABLE: LEGO1 0x100dbb30
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// VTABLE: BETA10 0x101c3330
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// VTABLE: BETA10 0x101c32a0
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class MeshBuilder : public Object {
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public:
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virtual Mesh* CreateMesh(
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@@ -383,15 +383,15 @@ public:
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virtual Result GetBoundingBox(float min[3], float max[3]) const = 0;
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virtual MeshBuilder* Clone() = 0;
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// SYNTHETIC: BETA10 0x1016ba70
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// SYNTHETIC: BETA10 0x1016b630
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// Tgl::MeshBuilder::MeshBuilder
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// SYNTHETIC: LEGO1 0x100a27b0
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// SYNTHETIC: BETA10 0x1016bae0
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// SYNTHETIC: BETA10 0x1016b6a0
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// Tgl::MeshBuilder::~MeshBuilder
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// SYNTHETIC: LEGO1 0x100a2b10
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// SYNTHETIC: BETA10 0x1016bc80
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// SYNTHETIC: BETA10 0x1016bb80
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// Tgl::MeshBuilder::`scalar deleting destructor'
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};
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