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Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
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@@ -44,6 +44,14 @@ public:
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virtual void VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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MxResult FUN_10045c20(
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LegoPathActor* p_actor,
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const char* p_path,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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