Implement/match IslePathActor::SpawnPlayer (#884)

* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
This commit is contained in:
Christian Semmler
2024-05-04 10:13:05 -04:00
committed by GitHub
parent 1b1d2ecde6
commit 45f9f54f21
14 changed files with 278 additions and 57 deletions

View File

@@ -44,6 +44,14 @@ public:
virtual void VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
virtual void Destroy(); // vtable+0x18
MxResult FUN_10045c20(
LegoPathActor* p_actor,
const char* p_path,
MxS32 p_src,
float p_srcScale,
MxS32 p_dest,
float p_destScale
);
undefined4 FUN_10046770(LegoPathActor* p_actor);
void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter);