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Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
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45f9f54f21
@@ -9,8 +9,8 @@ LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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{
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this->m_className = p_classType;
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this->m_unk0x4c = 0;
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this->m_unk0x4d = 0;
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this->m_unk0x4e = 0;
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this->m_unk0x4d = FALSE;
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this->m_unk0x4e = FALSE;
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this->m_placedPartCount = 0;
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}
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