Implement/match IslePathActor::SpawnPlayer (#884)

* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
This commit is contained in:
Christian Semmler
2024-05-04 10:13:05 -04:00
committed by GitHub
parent 1b1d2ecde6
commit 45f9f54f21
14 changed files with 278 additions and 57 deletions

View File

@@ -340,7 +340,15 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
}
}
// STUB: LEGO1 0x1003ecc0
// FUNCTION: BETA10 0x100d4b38
void FUN_1003ecc0(IslePathActor* p_actor, undefined4, undefined4, MxBool)
{
// TODO
}
// FUNCTION: LEGO1 0x1003eda0
// FUNCTION: BETA10 0x100d4bf4
void FUN_1003eda0()
{
Mx3DPointFloat vec;