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Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
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45f9f54f21
@@ -340,7 +340,15 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
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}
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}
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// STUB: LEGO1 0x1003ecc0
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// FUNCTION: BETA10 0x100d4b38
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void FUN_1003ecc0(IslePathActor* p_actor, undefined4, undefined4, MxBool)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003eda0
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// FUNCTION: BETA10 0x100d4bf4
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void FUN_1003eda0()
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{
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Mx3DPointFloat vec;
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