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Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
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45f9f54f21
@@ -27,6 +27,20 @@ MxResult LegoPathController::Tickle()
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return SUCCESS;
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}
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// STUB: LEGO1 0x10045c20
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// FUNCTION: BETA10 0x100b6d80
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MxResult LegoPathController::FUN_10045c20(
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LegoPathActor* p_actor,
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const char* p_path,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046770
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undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
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{
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