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Fix some issues with annotations (#808)
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@@ -125,6 +125,15 @@ protected:
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// TEMPLATE: LEGO1 0x10069d80
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~_Tree<char const *,pair<char const * const,LegoAni
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// TEMPLATE: LEGO1 0x10069e50
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10069e90
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::erase
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// TEMPLATE: LEGO1 0x1006a2e0
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Erase
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// TEMPLATE: LEGO1 0x1006a320
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// Map<char const *,LegoAnimStruct,LegoAnimStructComparator>::~Map<char const *,LegoAnimStruct,LegoAnimStructComparator>
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@@ -33,7 +33,7 @@ public:
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MxResult Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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MxBool FUN_1002fdb0(LegoEntity* p_entity);
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MxU32 FUN_1002ff40(LegoROI*, MxBool);
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MxU32 FUN_1002ff40(LegoEntity*, MxBool);
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void FUN_10030000(LegoEntity* p_entity);
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void FUN_10030590();
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@@ -100,7 +100,7 @@ private:
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// _Tree<LegoCacheSoundEntry,LegoCacheSoundEntry,set<LegoCacheSoundEntry,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Kfn,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1003d740
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// _Tree<LegoCacheSoundEntry,LegoCacheSoundEntry,set<LegoCacheSoundEntry,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Kfn,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_BuyNode
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// _Tree<LegoCacheSoundEntry,LegoCacheSoundEntry,set<LegoCacheSoundEntry,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Kfn,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Buynode
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// TEMPLATE: LEGO1 0x1003d760
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// _Tree<LegoCacheSoundEntry,LegoCacheSoundEntry,set<LegoCacheSoundEntry,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Kfn,Set100d6b4cComparator,allocator<LegoCacheSoundEntry> >::_Insert
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@@ -30,7 +30,7 @@ public:
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void Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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MxBool FUN_100269e0(LegoEntity* p_entity);
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MxU32 FUN_10026ba0(LegoROI*, MxBool);
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MxU32 FUN_10026ba0(LegoEntity*, MxBool);
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void FUN_10026c50(LegoEntity* p_entity);
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void FUN_10027120();
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