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Globals in ISLE
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@@ -1,40 +1,40 @@
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#include "define.h"
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// 0x410030
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// GLOBAL: ISLE 0x410030
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IsleApp* g_isle = 0;
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// 0x410034
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// GLOBAL: ISLE 0x410034
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unsigned char g_mousedown = 0;
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// 0x410038
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// GLOBAL: ISLE 0x410038
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unsigned char g_mousemoved = 0;
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// 0x41003c
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// GLOBAL: ISLE 0x41003c
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int g_closed = 0;
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// 0x410040
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// GLOBAL: ISLE 0x410040
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RECT g_windowRect = {0, 0, 640, 480};
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// 0x410050
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// GLOBAL: ISLE 0x410050
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int g_rmDisabled = 0;
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// 0x410054
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// GLOBAL: ISLE 0x410054
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int g_waitingForTargetDepth = 1;
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// 0x410058
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// GLOBAL: ISLE 0x410058
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int g_targetWidth = 640;
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// 0x41005c
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// GLOBAL: ISLE 0x41005c
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int g_targetHeight = 480;
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// 0x410060
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// GLOBAL: ISLE 0x410060
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int g_targetDepth = 16;
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// 0x410064
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// GLOBAL: ISLE 0x410064
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int g_reqEnableRMDevice = 0;
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// 0x4101bc
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// GLOBAL: ISLE 0x4101bc
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int g_startupDelay = 200;
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// 0x4101c0
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// GLOBAL: ISLE 0x4101c0
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MxLong g_lastFrameTime = 0;
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@@ -8,9 +8,9 @@ class IsleApp;
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extern IsleApp* g_isle;
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extern int g_closed;
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// 0x4101c4
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// GLOBAL: ISLE 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// 0x4101dc
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// GLOBAL: ISLE 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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