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Add dead code from LegoCacheSound
(#1667)
* Dead code from LegoCacheSound * Use windef.h typedefs
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@@ -12,6 +12,7 @@
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class LegoCacheSound : public MxCore {
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public:
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LegoCacheSound();
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LegoCacheSound(LegoCacheSound& p_sound);
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~LegoCacheSound() override; // vtable+0x00
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// FUNCTION: LEGO1 0x10006580
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@@ -48,6 +49,10 @@ public:
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void SetDistance(MxS32 p_min, MxS32 p_max);
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void MuteSilence(MxBool p_muted);
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void MuteStop(MxBool p_mute);
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MxResult GetFrequency(LPDWORD p_freq);
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MxResult SetFrequency(DWORD p_freq);
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LegoCacheSound& operator=(LegoCacheSound& p_sound);
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void CopyFrom(LegoCacheSound& p_sound);
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// SYNTHETIC: LEGO1 0x10006610
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// SYNTHETIC: BETA10 0x100675b0
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