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Adjustments based on new suggestions
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@@ -116,7 +116,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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return result;
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}
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// FUNCTION: LEGO1 0x10039c60 STUB
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// STUB: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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@@ -166,19 +166,19 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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*p_outPath = MxString(path);
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}
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// FUNCTION: LEGO1 0x1003a2e0 STUB
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003a720 STUB
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003b060 STUB
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32 p_unk)
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{
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// TODO
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@@ -255,7 +255,7 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// FUNCTION: LEGO1 0x1003cdd0 STUB
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// STUB: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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