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Adjustments based on new suggestions
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@@ -124,7 +124,7 @@ void Matrix4Impl::EqualsMxProduct(const Matrix4Impl* p_a, const Matrix4Impl* p_b
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// Not close, Ghidra struggles understinging this method so it will have to
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// be manually worked out. Included since I at least figured out what it was
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// doing with rotateIndex and what overall operation it's trying to do.
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// FUNCTION: LEGO1 0x10002550 STUB
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// STUB: LEGO1 0x10002550
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void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
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{
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/*
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@@ -167,7 +167,7 @@ void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
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// No idea what this function is doing and it will be hard to tell until
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// we have a confirmed usage site.
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// FUNCTION: LEGO1 0x10002710 STUB
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// STUB: LEGO1 0x10002710
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int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
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{
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return -1;
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@@ -16,7 +16,7 @@ public:
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world.GetMatrix());
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}
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// FUNCTION: LEGO1 0x100a4630 SYNTHETIC
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// SYNTHETIC: LEGO1 0x100a4630
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// OrientableROI::`scalar deleting destructor'
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virtual const Vector3& GetWorldVelocity() const;
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@@ -60,7 +60,7 @@ float Vector2Impl::DotImpl(float* p_a, float* p_b) const
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return p_b[0] * p_a[0] + p_b[1] * p_a[1];
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}
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// FUNCTION: LEGO1 0x10002060 SYNTHETIC
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// FUNCTION: LEGO1 0x10002060
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// Vector2Impl::SetData
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// FUNCTION: LEGO1 0x10002070
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@@ -339,7 +339,7 @@ void Vector4Impl::EqualsScalar(float* p_value)
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// Note close yet, included because I'm at least confident I know what operation
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// it's trying to do.
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// FUNCTION: LEGO1 0x10002b70 STUB
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// STUB: LEGO1 0x10002b70
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int Vector4Impl::NormalizeQuaternion()
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{
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float* v = m_data;
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@@ -4,7 +4,7 @@
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#include <vec.h>
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// TODO: Find proper compilation unit to put this
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// FUNCTION: LEGO1 0x1000c0f0 SYNTHETIC
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// FUNCTION: LEGO1 0x1000c0f0
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// Vector2Impl::Vector2Impl
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/*
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