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Adjustments based on new suggestions
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@@ -124,7 +124,7 @@ void Matrix4Impl::EqualsMxProduct(const Matrix4Impl* p_a, const Matrix4Impl* p_b
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// Not close, Ghidra struggles understinging this method so it will have to
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// be manually worked out. Included since I at least figured out what it was
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// doing with rotateIndex and what overall operation it's trying to do.
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// FUNCTION: LEGO1 0x10002550 STUB
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// STUB: LEGO1 0x10002550
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void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
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{
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/*
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@@ -167,7 +167,7 @@ void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
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// No idea what this function is doing and it will be hard to tell until
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// we have a confirmed usage site.
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// FUNCTION: LEGO1 0x10002710 STUB
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// STUB: LEGO1 0x10002710
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int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
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{
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return -1;
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