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Adjustments based on new suggestions
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@@ -60,7 +60,7 @@ float Vector2Impl::DotImpl(float* p_a, float* p_b) const
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return p_b[0] * p_a[0] + p_b[1] * p_a[1];
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}
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// FUNCTION: LEGO1 0x10002060 SYNTHETIC
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// FUNCTION: LEGO1 0x10002060
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// Vector2Impl::SetData
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// FUNCTION: LEGO1 0x10002070
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@@ -339,7 +339,7 @@ void Vector4Impl::EqualsScalar(float* p_value)
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// Note close yet, included because I'm at least confident I know what operation
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// it's trying to do.
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// FUNCTION: LEGO1 0x10002b70 STUB
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// STUB: LEGO1 0x10002b70
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int Vector4Impl::NormalizeQuaternion()
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{
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float* v = m_data;
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