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(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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@@ -10,20 +10,20 @@
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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// OFFSET: LEGO1 0x10001e60
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// FUNCTION: LEGO1 0x10001e60
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Helicopter::Helicopter()
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{
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m_unk13c = 60;
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}
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// OFFSET: LEGO1 0x10003230
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// FUNCTION: LEGO1 0x10003230
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Helicopter::~Helicopter()
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{
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ControlManager()->Unregister(this);
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IslePathActor::Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x100032c0
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// FUNCTION: LEGO1 0x100032c0
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MxResult Helicopter::Create(MxDSObject& p_dsObject)
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{
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MxResult result = IslePathActor::Create(p_dsObject);
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@@ -39,7 +39,7 @@ MxResult Helicopter::Create(MxDSObject& p_dsObject)
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return result;
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}
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// OFFSET: LEGO1 0x10003320
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// FUNCTION: LEGO1 0x10003320
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void Helicopter::GetState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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@@ -47,7 +47,7 @@ void Helicopter::GetState()
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m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
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}
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// OFFSET: LEGO1 0x10003360
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// FUNCTION: LEGO1 0x10003360
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void Helicopter::VTable0xe4()
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{
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if (!GameState()->GetUnknown10()) {
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