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(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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@@ -13,10 +13,10 @@
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL OFFSET: LEGO1 0x100f3e40
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// GLOBAL: LEGO1 0x100f3e40
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const char* g_fileExtensionGS = ".GS";
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// GLOBAL OFFSET: LEGO1 0x100f3e58
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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@@ -37,10 +37,10 @@ ColorStringStruct g_colorSaveData[43] = {
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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// GLOBAL OFFSET: LEGO1 0x100f3e50
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// GLOBAL: LEGO1 0x100f3e50
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extern const char* s_endOfVariables;
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// OFFSET: LEGO1 0x10039550
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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@@ -60,7 +60,7 @@ LegoGameState::LegoGameState()
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SerializeScoreHistory(1);
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}
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// OFFSET: LEGO1 0x10039720
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// FUNCTION: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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LegoROI::SetSomeHandlerFunction(NULL);
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@@ -78,7 +78,7 @@ LegoGameState::~LegoGameState()
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delete[] m_savePath;
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}
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// OFFSET: LEGO1 0x10039980
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// FUNCTION: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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MxResult result;
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@@ -116,14 +116,14 @@ MxResult LegoGameState::Save(MxULong p_slot)
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return result;
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}
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// OFFSET: LEGO1 0x10039c60 STUB
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// STUB: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10039f00
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// FUNCTION: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char* p_savePath)
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{
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if (m_savePath != NULL)
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@@ -137,7 +137,7 @@ void LegoGameState::SetSavePath(char* p_savePath)
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m_savePath = NULL;
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}
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// OFFSET: LEGO1 0x1003a020
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// FUNCTION: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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@@ -146,7 +146,7 @@ MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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return FAILURE;
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}
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// OFFSET: LEGO1 0x1003a170
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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@@ -166,31 +166,31 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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*p_outPath = MxString(path);
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}
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// OFFSET: LEGO1 0x1003a2e0 STUB
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003a720 STUB
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003b060 STUB
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32 p_unk)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003bac0
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// FUNCTION: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
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}
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// OFFSET: LEGO1 0x1003bad0
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// FUNCTION: LEGO1 0x1003bad0
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
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{
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if (p_output != NULL && p_copyLen != 0 &&
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@@ -211,7 +211,7 @@ MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
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return FALSE;
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}
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// OFFSET: LEGO1 0x1003bbb0
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// FUNCTION: LEGO1 0x1003bbb0
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LegoState* LegoGameState::GetState(COMPAT_CONST char* p_stateName)
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{
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for (MxS32 i = 0; i < m_stateCount; ++i)
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@@ -220,7 +220,7 @@ LegoState* LegoGameState::GetState(COMPAT_CONST char* p_stateName)
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return NULL;
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}
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// OFFSET: LEGO1 0x1003bc00
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// FUNCTION: LEGO1 0x1003bc00
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LegoState* LegoGameState::CreateState(COMPAT_CONST char* p_stateName)
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{
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LegoState* newState = (LegoState*) ObjectFactory()->Create(p_stateName);
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@@ -229,7 +229,7 @@ LegoState* LegoGameState::CreateState(COMPAT_CONST char* p_stateName)
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return newState;
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}
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// OFFSET: LEGO1 0x1003bc30
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// FUNCTION: LEGO1 0x1003bc30
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void LegoGameState::RegisterState(LegoState* p_state)
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{
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MxS32 targetIndex;
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@@ -255,13 +255,13 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// OFFSET: LEGO1 0x1003cdd0 STUB
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// STUB: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cea0
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// FUNCTION: LEGO1 0x1003cea0
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void LegoGameState::SetSomeEnumState(undefined4 p_state)
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{
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m_unk10 = p_state;
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