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(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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@@ -2,43 +2,43 @@
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#include "mxautolocker.h"
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// OFFSET: LEGO1 0x100298a0
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// FUNCTION: LEGO1 0x100298a0
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LegoSoundManager::LegoSoundManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x10029940
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// FUNCTION: LEGO1 0x10029940
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LegoSoundManager::~LegoSoundManager()
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{
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x100299a0
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// FUNCTION: LEGO1 0x100299a0
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void LegoSoundManager::Init()
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{
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unk0x40 = 0;
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unk0x3c = 0;
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}
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// OFFSET: LEGO1 0x100299b0 STUB
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// STUB: LEGO1 0x100299b0
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void LegoSoundManager::Destroy(MxBool p_fromDestructor)
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{
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}
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// OFFSET: LEGO1 0x100299f0 STUB
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// STUB: LEGO1 0x100299f0
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MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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{
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return FAILURE;
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}
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// OFFSET: LEGO1 0x1002a390
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// FUNCTION: LEGO1 0x1002a390
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void LegoSoundManager::Destroy()
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{
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Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x1002a3a0 STUB
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// STUB: LEGO1 0x1002a3a0
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MxResult LegoSoundManager::Tickle()
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{
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MxMediaManager::Tickle();
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