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(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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@@ -4,14 +4,14 @@
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DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
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// OFFSET: LEGO1 0x100a5910
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// FUNCTION: LEGO1 0x100a5910
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void OrientableROI::VTable0x1c()
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{
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a5930
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// FUNCTION: LEGO1 0x100a5930
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void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform)
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{
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reinterpret_cast<Matrix4Impl&>(m_local2world) = p_transform;
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@@ -19,7 +19,7 @@ void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform)
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a5960
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// FUNCTION: LEGO1 0x100a5960
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void OrientableROI::VTable0x24(const Matrix4Data& p_transform)
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{
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Matrix4Data l_matrix(m_local2world);
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@@ -28,7 +28,7 @@ void OrientableROI::VTable0x24(const Matrix4Data& p_transform)
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a59b0
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// FUNCTION: LEGO1 0x100a59b0
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void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform)
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{
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Matrix4Data l_matrix(m_local2world);
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@@ -44,24 +44,24 @@ void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform)
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}
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}
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// OFFSET: LEGO1 0x100a5a50
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// FUNCTION: LEGO1 0x100a5a50
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void OrientableROI::UpdateWorldVelocity()
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{
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}
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// OFFSET: LEGO1 0x100a5d80
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// FUNCTION: LEGO1 0x100a5d80
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const Vector3& OrientableROI::GetWorldVelocity() const
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{
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return (Vector3&) *m_world_velocity.GetData();
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}
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// OFFSET: LEGO1 0x100a5d90
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// FUNCTION: LEGO1 0x100a5d90
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const BoundingBox& OrientableROI::GetWorldBoundingBox() const
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{
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return m_world_bounding_box;
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}
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// OFFSET: LEGO1 0x100a5da0
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// FUNCTION: LEGO1 0x100a5da0
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const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
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{
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return m_world_bounding_sphere;
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