(Proposal) Adjustments to "decomp" language (#308)

* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
This commit is contained in:
Christian Semmler
2023-12-06 07:10:45 -05:00
committed by GitHub
parent 4f5b70013f
commit 494a556f8e
407 changed files with 3505 additions and 2493 deletions

View File

@@ -12,58 +12,58 @@ DECOMP_SIZE_ASSERT(Vector4Impl, 0x8);
DECOMP_SIZE_ASSERT(Vector3Data, 0x14);
DECOMP_SIZE_ASSERT(Vector4Data, 0x18);
// OFFSET: LEGO1 0x10001f80
// FUNCTION: LEGO1 0x10001f80
void Vector2Impl::AddVectorImpl(float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
}
// OFFSET: LEGO1 0x10001fa0
// FUNCTION: LEGO1 0x10001fa0
void Vector2Impl::AddScalarImpl(float p_value)
{
m_data[0] += p_value;
m_data[1] += p_value;
}
// OFFSET: LEGO1 0x10001fc0
// FUNCTION: LEGO1 0x10001fc0
void Vector2Impl::SubVectorImpl(float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
}
// OFFSET: LEGO1 0x10001fe0
// FUNCTION: LEGO1 0x10001fe0
void Vector2Impl::MullVectorImpl(float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
}
// OFFSET: LEGO1 0x10002000
// FUNCTION: LEGO1 0x10002000
void Vector2Impl::MullScalarImpl(float* p_value)
{
m_data[0] *= *p_value;
m_data[1] *= *p_value;
}
// OFFSET: LEGO1 0x10002020
// FUNCTION: LEGO1 0x10002020
void Vector2Impl::DivScalarImpl(float* p_value)
{
m_data[0] /= *p_value;
m_data[1] /= *p_value;
}
// OFFSET: LEGO1 0x10002040
// FUNCTION: LEGO1 0x10002040
float Vector2Impl::DotImpl(float* p_a, float* p_b) const
{
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
}
// OFFSET: LEGO1 0x10002060 TEMPLATE
// FUNCTION: LEGO1 0x10002060
// Vector2Impl::SetData
// OFFSET: LEGO1 0x10002070
// FUNCTION: LEGO1 0x10002070
void Vector2Impl::EqualsImpl(float* p_data)
{
float* vec = m_data;
@@ -71,19 +71,19 @@ void Vector2Impl::EqualsImpl(float* p_data)
vec[1] = p_data[1];
}
// OFFSET: LEGO1 0x10002090
// FUNCTION: LEGO1 0x10002090
float* Vector2Impl::GetData()
{
return m_data;
}
// OFFSET: LEGO1 0x100020a0
// FUNCTION: LEGO1 0x100020a0
const float* Vector2Impl::GetData() const
{
return m_data;
}
// OFFSET: LEGO1 0x100020b0
// FUNCTION: LEGO1 0x100020b0
void Vector2Impl::Clear()
{
float* vec = m_data;
@@ -91,37 +91,37 @@ void Vector2Impl::Clear()
vec[1] = 0.0f;
}
// OFFSET: LEGO1 0x100020d0
// FUNCTION: LEGO1 0x100020d0
float Vector2Impl::Dot(float* p_a, float* p_b) const
{
return DotImpl(p_a, p_b);
}
// OFFSET: LEGO1 0x100020f0
// FUNCTION: LEGO1 0x100020f0
float Vector2Impl::Dot(Vector2Impl* p_a, Vector2Impl* p_b) const
{
return DotImpl(p_a->m_data, p_b->m_data);
}
// OFFSET: LEGO1 0x10002110
// FUNCTION: LEGO1 0x10002110
float Vector2Impl::Dot(float* p_a, Vector2Impl* p_b) const
{
return DotImpl(p_a, p_b->m_data);
}
// OFFSET: LEGO1 0x10002130
// FUNCTION: LEGO1 0x10002130
float Vector2Impl::Dot(Vector2Impl* p_a, float* p_b) const
{
return DotImpl(p_a->m_data, p_b);
}
// OFFSET: LEGO1 0x10002150
// FUNCTION: LEGO1 0x10002150
float Vector2Impl::LenSquared() const
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1];
}
// OFFSET: LEGO1 0x10002160
// FUNCTION: LEGO1 0x10002160
int Vector2Impl::Unitize()
{
float sq = LenSquared();
@@ -135,73 +135,73 @@ int Vector2Impl::Unitize()
return -1;
}
// OFFSET: LEGO1 0x100021c0
// FUNCTION: LEGO1 0x100021c0
void Vector2Impl::AddScalar(float p_value)
{
AddScalarImpl(p_value);
}
// OFFSET: LEGO1 0x100021d0
// FUNCTION: LEGO1 0x100021d0
void Vector2Impl::AddVector(float* p_other)
{
AddVectorImpl(p_other);
}
// OFFSET: LEGO1 0x100021e0
// FUNCTION: LEGO1 0x100021e0
void Vector2Impl::AddVector(Vector2Impl* p_other)
{
AddVectorImpl(p_other->m_data);
}
// OFFSET: LEGO1 0x100021f0
// FUNCTION: LEGO1 0x100021f0
void Vector2Impl::SubVector(float* p_other)
{
SubVectorImpl(p_other);
}
// OFFSET: LEGO1 0x10002200
// FUNCTION: LEGO1 0x10002200
void Vector2Impl::SubVector(Vector2Impl* p_other)
{
SubVectorImpl(p_other->m_data);
}
// OFFSET: LEGO1 0x10002210
// FUNCTION: LEGO1 0x10002210
void Vector2Impl::MullVector(float* p_other)
{
MullVectorImpl(p_other);
}
// OFFSET: LEGO1 0x10002220
// FUNCTION: LEGO1 0x10002220
void Vector2Impl::MullVector(Vector2Impl* p_other)
{
MullVectorImpl(p_other->m_data);
}
// OFFSET: LEGO1 0x10002230
// FUNCTION: LEGO1 0x10002230
void Vector2Impl::MullScalar(float* p_value)
{
MullScalarImpl(p_value);
}
// OFFSET: LEGO1 0x10002240
// FUNCTION: LEGO1 0x10002240
void Vector2Impl::DivScalar(float* p_value)
{
DivScalarImpl(p_value);
}
// OFFSET: LEGO1 0x10002250
// FUNCTION: LEGO1 0x10002250
void Vector2Impl::SetVector(float* p_other)
{
EqualsImpl(p_other);
}
// OFFSET: LEGO1 0x10002260
// FUNCTION: LEGO1 0x10002260
void Vector2Impl::SetVector(Vector2Impl* p_other)
{
EqualsImpl(p_other->m_data);
}
// OFFSET: LEGO1 0x10002270
// FUNCTION: LEGO1 0x10002270
void Vector3Impl::EqualsCrossImpl(float* p_a, float* p_b)
{
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
@@ -209,25 +209,25 @@ void Vector3Impl::EqualsCrossImpl(float* p_a, float* p_b)
m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
}
// OFFSET: LEGO1 0x100022c0
// FUNCTION: LEGO1 0x100022c0
void Vector3Impl::EqualsCross(Vector3Impl* p_a, Vector3Impl* p_b)
{
EqualsCrossImpl(p_a->m_data, p_b->m_data);
}
// OFFSET: LEGO1 0x100022e0
// FUNCTION: LEGO1 0x100022e0
void Vector3Impl::EqualsCross(Vector3Impl* p_a, float* p_b)
{
EqualsCrossImpl(p_a->m_data, p_b);
}
// OFFSET: LEGO1 0x10002300
// FUNCTION: LEGO1 0x10002300
void Vector3Impl::EqualsCross(float* p_a, Vector3Impl* p_b)
{
EqualsCrossImpl(p_a, p_b->m_data);
}
// OFFSET: LEGO1 0x10002870
// FUNCTION: LEGO1 0x10002870
void Vector4Impl::AddVectorImpl(float* p_value)
{
m_data[0] += p_value[0];
@@ -236,7 +236,7 @@ void Vector4Impl::AddVectorImpl(float* p_value)
m_data[3] += p_value[3];
}
// OFFSET: LEGO1 0x100028b0
// FUNCTION: LEGO1 0x100028b0
void Vector4Impl::AddScalarImpl(float p_value)
{
m_data[0] += p_value;
@@ -245,7 +245,7 @@ void Vector4Impl::AddScalarImpl(float p_value)
m_data[3] += p_value;
}
// OFFSET: LEGO1 0x100028f0
// FUNCTION: LEGO1 0x100028f0
void Vector4Impl::SubVectorImpl(float* p_value)
{
m_data[0] -= p_value[0];
@@ -254,7 +254,7 @@ void Vector4Impl::SubVectorImpl(float* p_value)
m_data[3] -= p_value[3];
}
// OFFSET: LEGO1 0x10002930
// FUNCTION: LEGO1 0x10002930
void Vector4Impl::MullVectorImpl(float* p_value)
{
m_data[0] *= p_value[0];
@@ -263,7 +263,7 @@ void Vector4Impl::MullVectorImpl(float* p_value)
m_data[3] *= p_value[3];
}
// OFFSET: LEGO1 0x10002970
// FUNCTION: LEGO1 0x10002970
void Vector4Impl::MullScalarImpl(float* p_value)
{
m_data[0] *= *p_value;
@@ -272,7 +272,7 @@ void Vector4Impl::MullScalarImpl(float* p_value)
m_data[3] *= *p_value;
}
// OFFSET: LEGO1 0x100029b0
// FUNCTION: LEGO1 0x100029b0
void Vector4Impl::DivScalarImpl(float* p_value)
{
m_data[0] /= *p_value;
@@ -281,13 +281,13 @@ void Vector4Impl::DivScalarImpl(float* p_value)
m_data[3] /= *p_value;
}
// OFFSET: LEGO1 0x100029f0
// FUNCTION: LEGO1 0x100029f0
float Vector4Impl::DotImpl(float* p_a, float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
}
// OFFSET: LEGO1 0x10002a20
// FUNCTION: LEGO1 0x10002a20
void Vector4Impl::EqualsImpl(float* p_data)
{
float* vec = m_data;
@@ -297,7 +297,7 @@ void Vector4Impl::EqualsImpl(float* p_data)
vec[3] = p_data[3];
}
// OFFSET: LEGO1 0x10002a40
// FUNCTION: LEGO1 0x10002a40
void Vector4Impl::SetMatrixProductImpl(float* p_vec, float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
@@ -306,13 +306,13 @@ void Vector4Impl::SetMatrixProductImpl(float* p_vec, float* p_mat)
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
}
// OFFSET: LEGO1 0x10002ae0
// FUNCTION: LEGO1 0x10002ae0
void Vector4Impl::SetMatrixProduct(Vector4Impl* p_a, float* p_b)
{
SetMatrixProductImpl(p_a->m_data, p_b);
}
// OFFSET: LEGO1 0x10002b00
// FUNCTION: LEGO1 0x10002b00
void Vector4Impl::Clear()
{
float* vec = m_data;
@@ -322,13 +322,13 @@ void Vector4Impl::Clear()
vec[3] = 0.0f;
}
// OFFSET: LEGO1 0x10002b20
// FUNCTION: LEGO1 0x10002b20
float Vector4Impl::LenSquared() const
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
}
// OFFSET: LEGO1 0x10002b40
// FUNCTION: LEGO1 0x10002b40
void Vector4Impl::EqualsScalar(float* p_value)
{
m_data[0] = *p_value;
@@ -339,7 +339,7 @@ void Vector4Impl::EqualsScalar(float* p_value)
// Note close yet, included because I'm at least confident I know what operation
// it's trying to do.
// OFFSET: LEGO1 0x10002b70 STUB
// STUB: LEGO1 0x10002b70
int Vector4Impl::NormalizeQuaternion()
{
float* v = m_data;
@@ -357,7 +357,7 @@ int Vector4Impl::NormalizeQuaternion()
return -1;
}
// OFFSET: LEGO1 0x10002bf0
// FUNCTION: LEGO1 0x10002bf0
void Vector4Impl::UnknownQuaternionOp(Vector4Impl* p_a, Vector4Impl* p_b)
{
float* bDat = p_b->m_data;
@@ -373,7 +373,7 @@ void Vector4Impl::UnknownQuaternionOp(Vector4Impl* p_a, Vector4Impl* p_b)
m_data[2] = p_b->m_data[2] * p_a->m_data[3] + p_a->m_data[2] * p_b->m_data[3] + m_data[2];
}
// OFFSET: LEGO1 0x10003a60
// FUNCTION: LEGO1 0x10003a60
void Vector3Impl::AddVectorImpl(float* p_value)
{
m_data[0] += p_value[0];
@@ -381,7 +381,7 @@ void Vector3Impl::AddVectorImpl(float* p_value)
m_data[2] += p_value[2];
}
// OFFSET: LEGO1 0x10003a90
// FUNCTION: LEGO1 0x10003a90
void Vector3Impl::AddScalarImpl(float p_value)
{
m_data[0] += p_value;
@@ -389,7 +389,7 @@ void Vector3Impl::AddScalarImpl(float p_value)
m_data[2] += p_value;
}
// OFFSET: LEGO1 0x10003ac0
// FUNCTION: LEGO1 0x10003ac0
void Vector3Impl::SubVectorImpl(float* p_value)
{
m_data[0] -= p_value[0];
@@ -397,7 +397,7 @@ void Vector3Impl::SubVectorImpl(float* p_value)
m_data[2] -= p_value[2];
}
// OFFSET: LEGO1 0x10003af0
// FUNCTION: LEGO1 0x10003af0
void Vector3Impl::MullVectorImpl(float* p_value)
{
m_data[0] *= p_value[0];
@@ -405,7 +405,7 @@ void Vector3Impl::MullVectorImpl(float* p_value)
m_data[2] *= p_value[2];
}
// OFFSET: LEGO1 0x10003b20
// FUNCTION: LEGO1 0x10003b20
void Vector3Impl::MullScalarImpl(float* p_value)
{
m_data[0] *= *p_value;
@@ -413,7 +413,7 @@ void Vector3Impl::MullScalarImpl(float* p_value)
m_data[2] *= *p_value;
}
// OFFSET: LEGO1 0x10003b50
// FUNCTION: LEGO1 0x10003b50
void Vector3Impl::DivScalarImpl(float* p_value)
{
m_data[0] /= *p_value;
@@ -421,13 +421,13 @@ void Vector3Impl::DivScalarImpl(float* p_value)
m_data[2] /= *p_value;
}
// OFFSET: LEGO1 0x10003b80
// FUNCTION: LEGO1 0x10003b80
float Vector3Impl::DotImpl(float* p_a, float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
}
// OFFSET: LEGO1 0x10003ba0
// FUNCTION: LEGO1 0x10003ba0
void Vector3Impl::EqualsImpl(float* p_data)
{
float* vec = m_data;
@@ -436,7 +436,7 @@ void Vector3Impl::EqualsImpl(float* p_data)
vec[2] = p_data[2];
}
// OFFSET: LEGO1 0x10003bc0
// FUNCTION: LEGO1 0x10003bc0
void Vector3Impl::Clear()
{
float* vec = m_data;
@@ -445,13 +445,13 @@ void Vector3Impl::Clear()
vec[2] = 0.0f;
}
// OFFSET: LEGO1 0x10003bd0
// FUNCTION: LEGO1 0x10003bd0
float Vector3Impl::LenSquared() const
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2];
}
// OFFSET: LEGO1 0x10003bf0
// FUNCTION: LEGO1 0x10003bf0
void Vector3Impl::EqualsScalar(float* p_value)
{
m_data[0] = *p_value;