Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood
This commit is contained in:
Christian Semmler
2024-06-05 13:40:44 -04:00
committed by GitHub
parent f6c923a84e
commit 49c17c9c6a
9 changed files with 262 additions and 78 deletions

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@@ -22,8 +22,8 @@ struct LegoActorInfo {
const char* m_name; // 0x00
LegoROI* m_roi; // 0x04
LegoExtraActor* m_actor; // 0x08
MxS32 m_unk0x0c; // 0x0c
MxS32 m_unk0x10; // 0x10
MxS32 m_sound; // 0x0c
MxS32 m_move; // 0x10
MxU8 m_mood; // 0x14
Part m_parts[10]; // 0x18
};

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@@ -15,17 +15,17 @@ class LegoPathBoundary;
// SIZE 0x2c
struct LegoBuildingInfo {
enum {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit4 = 0x08
c_hasVariants = 0x01,
c_hasSounds = 0x02,
c_hasMoves = 0x04,
c_hasMoods = 0x08
};
LegoEntity* m_entity; // 0x00
const char* m_hausName; // 0x04
MxU32 m_cycle1; // 0x08
MxU32 m_cycle2; // 0x0c
MxU8 m_cycle3; // 0x10
MxU32 m_sound; // 0x08
MxU32 m_move; // 0x0c
MxU8 m_mood; // 0x10
MxS8 m_unk0x11; // 0x11
MxS8 m_initialUnk0x11; // 0x12 = initial value loaded to m_unk0x11
MxU8 m_flags; // 0x13
@@ -73,9 +73,9 @@ public:
MxResult Read(LegoStorage* p_storage);
LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
MxBool SwitchVariant(LegoEntity* p_entity);
MxBool FUN_1002fe40(LegoEntity* p_entity);
MxBool FUN_1002fe80(LegoEntity* p_entity);
MxBool FUN_1002fed0(LegoEntity* p_entity);
MxBool SwitchSound(LegoEntity* p_entity);
MxBool SwitchMove(LegoEntity* p_entity);
MxBool SwitchMood(LegoEntity* p_entity);
MxU32 GetBuildingEntityId(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity* p_entity, MxBool);
MxBool FUN_10030000(LegoEntity* p_entity);
@@ -96,6 +96,8 @@ public:
private:
static char* g_customizeAnimFile;
static MxS32 g_maxMove[16];
static MxU32 g_maxSound;
MxU8 m_nextVariant; // 0x08
MxU8 m_unk0x09; // 0x09

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@@ -69,7 +69,11 @@ public:
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxBool SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI);
MxBool SwitchVariant(LegoROI* p_roi);
MxBool SwitchSound(LegoROI* p_roi);
MxBool SwitchMove(LegoROI* p_roi);
MxBool SwitchMood(LegoROI* p_roi);
MxU32 FUN_10085120(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
MxU8 GetMood(LegoROI* p_roi);
@@ -85,6 +89,8 @@ private:
MxResult FUN_10085870(LegoROI* p_roi);
static char* g_customizeAnimFile;
static MxU32 g_maxMove;
static MxU32 g_maxSound;
LegoCharacterMap* m_characters; // 0x00
CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04

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@@ -64,13 +64,13 @@ public:
// FUNCTION: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void ClickSound(MxBool p_und); // vtable+0x34
virtual void ClickAnimation(); // vtable+0x38
virtual void SwitchVariant(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(LegoROI* p_roi); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
virtual void ClickSound(MxBool p_und); // vtable+0x34
virtual void ClickAnimation(); // vtable+0x38
virtual void SwitchVariant(); // vtable+0x3c
virtual void SwitchSound(); // vtable+0x40
virtual void SwitchMove(); // vtable+0x44
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
virtual void SwitchMood(); // vtable+0x4c
void FUN_10010c30();
void SetType(MxU8 p_type);

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@@ -29,7 +29,11 @@ public:
void FUN_100263a0(undefined4 p_und);
void Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
MxBool FUN_100269e0(LegoEntity* p_entity);
MxBool SwitchColor(LegoEntity* p_entity);
MxBool SwitchVariant(LegoEntity* p_entity);
MxBool SwitchSound(LegoEntity* p_entity);
MxBool SwitchMove(LegoEntity* p_entity);
MxBool SwitchMood(LegoEntity* p_entity);
MxU32 FUN_10026b70(LegoEntity* p_entity);
MxU32 FUN_10026ba0(LegoEntity* p_entity, MxBool);
void FUN_10026c50(LegoEntity* p_entity);