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Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound * Name * Name * Implement/match LegoEntity::SwitchMove * Mood
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@@ -22,8 +22,8 @@ struct LegoActorInfo {
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const char* m_name; // 0x00
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LegoROI* m_roi; // 0x04
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LegoExtraActor* m_actor; // 0x08
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MxS32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxS32 m_sound; // 0x0c
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MxS32 m_move; // 0x10
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MxU8 m_mood; // 0x14
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Part m_parts[10]; // 0x18
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};
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