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Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound * Name * Name * Implement/match LegoEntity::SwitchMove * Mood
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@@ -15,17 +15,17 @@ class LegoPathBoundary;
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// SIZE 0x2c
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struct LegoBuildingInfo {
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02,
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c_bit3 = 0x04,
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c_bit4 = 0x08
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c_hasVariants = 0x01,
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c_hasSounds = 0x02,
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c_hasMoves = 0x04,
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c_hasMoods = 0x08
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};
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LegoEntity* m_entity; // 0x00
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const char* m_hausName; // 0x04
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MxU32 m_cycle1; // 0x08
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MxU32 m_cycle2; // 0x0c
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MxU8 m_cycle3; // 0x10
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MxU32 m_sound; // 0x08
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MxU32 m_move; // 0x0c
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MxU8 m_mood; // 0x10
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MxS8 m_unk0x11; // 0x11
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MxS8 m_initialUnk0x11; // 0x12 = initial value loaded to m_unk0x11
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MxU8 m_flags; // 0x13
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@@ -73,9 +73,9 @@ public:
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MxResult Read(LegoStorage* p_storage);
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LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
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MxBool SwitchVariant(LegoEntity* p_entity);
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MxBool FUN_1002fe40(LegoEntity* p_entity);
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MxBool FUN_1002fe80(LegoEntity* p_entity);
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MxBool FUN_1002fed0(LegoEntity* p_entity);
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MxBool SwitchSound(LegoEntity* p_entity);
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MxBool SwitchMove(LegoEntity* p_entity);
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetBuildingEntityId(LegoEntity* p_entity);
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MxU32 FUN_1002ff40(LegoEntity* p_entity, MxBool);
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MxBool FUN_10030000(LegoEntity* p_entity);
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@@ -96,6 +96,8 @@ public:
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private:
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static char* g_customizeAnimFile;
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static MxS32 g_maxMove[16];
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static MxU32 g_maxSound;
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MxU8 m_nextVariant; // 0x08
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MxU8 m_unk0x09; // 0x09
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