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Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)
* Implement/match LegoEntity::SwitchSound * Name * Name * Implement/match LegoEntity::SwitchMove * Mood
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@@ -69,7 +69,11 @@ public:
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LegoExtraActor* GetExtraActor(const char* p_name);
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LegoActorInfo* GetActorInfo(const char* p_name);
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LegoActorInfo* GetActorInfo(LegoROI* p_roi);
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MxBool SwitchHat(LegoROI* p_roi);
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MxBool SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI);
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MxBool SwitchVariant(LegoROI* p_roi);
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MxBool SwitchSound(LegoROI* p_roi);
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MxBool SwitchMove(LegoROI* p_roi);
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MxBool SwitchMood(LegoROI* p_roi);
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MxU32 FUN_10085120(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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MxU8 GetMood(LegoROI* p_roi);
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@@ -85,6 +89,8 @@ private:
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MxResult FUN_10085870(LegoROI* p_roi);
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static char* g_customizeAnimFile;
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static MxU32 g_maxMove;
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static MxU32 g_maxSound;
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LegoCharacterMap* m_characters; // 0x00
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CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
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