Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood
This commit is contained in:
Christian Semmler
2024-06-05 13:40:44 -04:00
committed by GitHub
parent f6c923a84e
commit 49c17c9c6a
9 changed files with 262 additions and 78 deletions

View File

@@ -64,13 +64,13 @@ public:
// FUNCTION: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void ClickSound(MxBool p_und); // vtable+0x34
virtual void ClickAnimation(); // vtable+0x38
virtual void SwitchVariant(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(LegoROI* p_roi); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
virtual void ClickSound(MxBool p_und); // vtable+0x34
virtual void ClickAnimation(); // vtable+0x38
virtual void SwitchVariant(); // vtable+0x3c
virtual void SwitchSound(); // vtable+0x40
virtual void SwitchMove(); // vtable+0x44
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
virtual void SwitchMood(); // vtable+0x4c
void FUN_10010c30();
void SetType(MxU8 p_type);