Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood (#995)

* Implement/match LegoEntity::SwitchSound

* Name

* Name

* Implement/match LegoEntity::SwitchMove

* Mood
This commit is contained in:
Christian Semmler
2024-06-05 13:40:44 -04:00
committed by GitHub
parent f6c923a84e
commit 49c17c9c6a
9 changed files with 262 additions and 78 deletions

View File

@@ -29,7 +29,11 @@ public:
void FUN_100263a0(undefined4 p_und);
void Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
MxBool FUN_100269e0(LegoEntity* p_entity);
MxBool SwitchColor(LegoEntity* p_entity);
MxBool SwitchVariant(LegoEntity* p_entity);
MxBool SwitchSound(LegoEntity* p_entity);
MxBool SwitchMove(LegoEntity* p_entity);
MxBool SwitchMood(LegoEntity* p_entity);
MxU32 FUN_10026b70(LegoEntity* p_entity);
MxU32 FUN_10026ba0(LegoEntity* p_entity, MxBool);
void FUN_10026c50(LegoEntity* p_entity);