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Order symbols until end of LegoOmni (#1371)
* Order * Improve * Move function * Order until end of LegoOmni * Remove header
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@@ -35,7 +35,7 @@ public:
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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}
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MxU32 VTable0x6c(
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inline MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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@@ -99,6 +99,55 @@ protected:
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static MxFloat g_unk0x100f7aec;
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};
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// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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// VTABLE: LEGO1 0x100da228 LegoRaceActor
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// VTABLE: LEGO1 0x100da230 LegoAnimActor
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// VTABLE: LEGO1 0x100da240 LegoPathActor
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// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
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// VTABLE: BETA10 0x101bd370 LegoRaceActor
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// VTABLE: BETA10 0x101bd378 LegoAnimActor
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// VTABLE: BETA10 0x101bd390 LegoPathActor
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d90
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// FUNCTION: BETA10 0x100aa920
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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return "LegoJetskiRaceActor";
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}
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// FUNCTION: LEGO1 0x10081db0
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// FUNCTION: BETA10 0x100aa960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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inline MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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// LegoJetskiRaceActor::`vbase destructor'
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// SYNTHETIC: LEGO1 0x10081d50
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// LegoJetskiRaceActor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10013ba0
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// LegoJetskiRaceActor::~LegoJetskiRaceActor
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};
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// GLOBAL: LEGO1 0x100da0b0
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// LegoCarRaceActor::`vbtable'
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@@ -108,4 +157,16 @@ protected:
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// GLOBAL: LEGO1 0x100da098
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// LegoCarRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1f0
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// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
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// GLOBAL: LEGO1 0x100da1e8
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// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da1d8
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// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1c8
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// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
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#endif // LEGOCARRACEACTOR_H
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