Order symbols until end of LegoOmni (#1371)

* Order

* Improve

* Move function

* Order until end of LegoOmni

* Remove header
This commit is contained in:
Christian Semmler
2025-01-22 14:22:58 -07:00
committed by GitHub
parent 4db8b44ce0
commit 49cb120795
9 changed files with 346 additions and 364 deletions

View File

@@ -72,7 +72,6 @@
#include "legoentitypresenter.h"
#include "legoflctexturepresenter.h"
#include "legohideanimpresenter.h"
#include "legojetskiraceactor.h"
#include "legoloadcachesoundpresenter.h"
#include "legolocomotionanimpresenter.h"
#include "legoloopinganimpresenter.h"

View File

@@ -1,186 +0,0 @@
#include "legojetskiraceactor.h"
#include "legonavcontroller.h"
#include "legopathcontroller.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxvariabletable.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
// GLOBAL: LEGO1 0x100da044
// GLOBAL: BETA10 0x101be9fc
MxFloat g_unk0x100da044 = 8.0f;
// FUNCTION: LEGO1 0x10080ef0
// FUNCTION: BETA10 0x100a8990
LegoJetskiRaceActor::LegoJetskiRaceActor()
{
m_unk0x10 = 0.95f;
m_unk0x14 = 0.04f;
m_unk0x18 = 0.5f;
m_unk0x150 = 1.5f;
}
// FUNCTION: LEGO1 0x10081120
// FUNCTION: BETA10 0x100ce19f
MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
{
// These are almost certainly not the correct names, but they produce the correct BETA10 stack
Mx3DPointFloat a;
Mx3DPointFloat bbb;
Mx3DPointFloat c;
// These names are verified by an assertion below
Vector3* v1 = NULL;
Vector3* v2 = NULL;
if (m_actorState == c_one) {
if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
}
else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
}
m_actorState = c_initial;
m_unk0x7c = 0;
if (m_userNavFlag) {
NavController()->SetLinearVel(m_worldSpeed);
return 0;
}
else {
return 1;
}
}
else {
if (p_edge == LegoPathController::GetControlEdgeA(12)) {
m_actorState = c_one;
if (m_worldSpeed < g_unk0x100da044) {
m_worldSpeed = g_unk0x100da044;
}
m_destEdge = LegoPathController::GetControlEdgeA(13);
m_boundary = LegoPathController::GetControlBoundaryA(13);
}
else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
m_actorState = c_one;
if (m_worldSpeed < g_unk0x100da044) {
m_worldSpeed = g_unk0x100da044;
}
m_destEdge = LegoPathController::GetControlEdgeA(15);
m_boundary = LegoPathController::GetControlBoundaryA(15);
}
if (m_actorState == c_one) {
if (m_userNavFlag) {
m_unk0xe4 = 0.5f;
}
v1 = m_destEdge->CCWVertex(*m_boundary);
v2 = m_destEdge->CWVertex(*m_boundary);
assert(v1 && v2);
LERP3(a, *v1, *v2, m_unk0xe4);
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
c.Unitize();
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
if (!m_userNavFlag) {
worldDirection *= -1.0f;
}
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
#ifndef BETA10
m_unk0x7c = 0;
return 0;
#else
assert(0);
return -1;
#endif
}
m_unk0x7c = 0;
return 0;
}
else {
return 1;
}
}
}
// FUNCTION: LEGO1 0x10081550
void LegoJetskiRaceActor::Animate(float p_time)
{
if (m_unk0x0c == 0) {
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
if (!stricmp(raceState, g_racing)) {
m_unk0x0c = 1;
m_lastTime = p_time - 1.0f;
m_unk0x1c = p_time;
}
else if (!m_userNavFlag) {
LegoAnimActor::Animate(m_lastTime + 1.0f);
}
}
if (m_unk0x0c == 1) {
LegoAnimActor::Animate(p_time);
}
}
// FUNCTION: LEGO1 0x10081fd0
MxU32 LegoJetskiRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
return 1;
}
}
LegoPathActorSet& plpas = p_boundary->GetActors();
LegoPathActorSet lpas(plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) != plpas.end()) {
LegoPathActor* actor = *itpa;
if (this != actor) {
LegoROI* roi = actor->GetROI();
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
HitActor(actor, TRUE);
if (actor->HitActor(this, FALSE) < 0) {
return 0;
}
else {
return 2;
}
}
}
}
}
}
return 0;
}

View File

@@ -420,3 +420,105 @@ MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3&
{
return LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
}
// FUNCTION: LEGO1 0x1002b980
inline MxU32 LegoExtraActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
return 1;
}
}
LegoPathActorSet& plpas = p_boundary->GetActors();
LegoPathActorSet lpas(plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) != plpas.end()) {
LegoPathActor* actor = *itpa;
if (this != actor && !(actor->GetActorState() & LegoPathActor::c_noCollide)) {
LegoROI* roi = actor->GetROI();
if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
if (actor->GetUserNavFlag()) {
MxMatrix local2world = roi->GetLocal2World();
Vector3 local60(local2world[3]);
Mx3DPointFloat local54(p_v1);
local54 -= local60;
float local1c = p_v2.Dot(p_v2, p_v2);
float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
float local20 = local54.Dot(local54, local54);
if (m_unk0x15 != 0 && local20 < 10.0f) {
return 0;
}
local20 -= 1.0f;
if (local1c >= 0.001 || local1c <= -0.001) {
float local40 = (local24 * local24) + (local20 * local1c * -4.0f);
if (local40 >= -0.001) {
local1c *= 2.0f;
local24 = -local24;
if (local40 < 0.0f) {
local40 = 0.0f;
}
local40 = sqrt(local40);
float local20X = (local24 + local40) / local1c;
float local1cX = (local24 - local40) / local1c;
if (local1cX < local20X) {
local40 = local20X;
local20X = local1cX;
local1cX = local40;
}
if ((local20X >= 0.0f && local20X <= p_f1) || (local1cX >= 0.0f && local1cX <= p_f1) ||
(local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) {
p_v3 = p_v1;
if (HitActor(actor, TRUE) < 0) {
return 0;
}
actor->HitActor(this, FALSE);
return 2;
}
}
}
}
else {
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
if (HitActor(actor, TRUE) < 0) {
return 0;
}
actor->HitActor(this, FALSE);
return 2;
}
}
}
}
}
}
if (m_unk0x15 != 0) {
m_unk0x15--;
}
return 0;
}

View File

@@ -13,6 +13,7 @@
// File name verified by BETA10 0x100cedf7
DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
// GLOBAL: LEGO1 0x100f0c68
// STRING: LEGO1 0x100f0c5c
@@ -33,6 +34,10 @@ const char* g_racing = "RACING";
// GLOBAL: LEGO1 0x100f7aec
MxFloat LegoCarRaceActor::g_unk0x100f7aec = 8.0f;
// GLOBAL: LEGO1 0x100da044
// GLOBAL: BETA10 0x101be9fc
MxFloat g_unk0x100da044 = 8.0f;
// FUNCTION: LEGO1 0x10080350
// FUNCTION: BETA10 0x100cd6b0
LegoCarRaceActor::LegoCarRaceActor()
@@ -284,9 +289,133 @@ MxResult LegoCarRaceActor::VTable0x9c()
return SUCCESS;
}
// FUNCTION: LEGO1 0x10080ef0
// FUNCTION: BETA10 0x100a8990
LegoJetskiRaceActor::LegoJetskiRaceActor()
{
m_unk0x10 = 0.95f;
m_unk0x14 = 0.04f;
m_unk0x18 = 0.5f;
m_unk0x150 = 1.5f;
}
// FUNCTION: LEGO1 0x10081120
// FUNCTION: BETA10 0x100ce19f
MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
{
// These are almost certainly not the correct names, but they produce the correct BETA10 stack
Mx3DPointFloat a;
Mx3DPointFloat bbb;
Mx3DPointFloat c;
// These names are verified by an assertion below
Vector3* v1 = NULL;
Vector3* v2 = NULL;
if (m_actorState == c_one) {
if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
}
else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
}
m_actorState = c_initial;
m_unk0x7c = 0;
if (m_userNavFlag) {
NavController()->SetLinearVel(m_worldSpeed);
return 0;
}
else {
return 1;
}
}
else {
if (p_edge == LegoPathController::GetControlEdgeA(12)) {
m_actorState = c_one;
if (m_worldSpeed < g_unk0x100da044) {
m_worldSpeed = g_unk0x100da044;
}
m_destEdge = LegoPathController::GetControlEdgeA(13);
m_boundary = LegoPathController::GetControlBoundaryA(13);
}
else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
m_actorState = c_one;
if (m_worldSpeed < g_unk0x100da044) {
m_worldSpeed = g_unk0x100da044;
}
m_destEdge = LegoPathController::GetControlEdgeA(15);
m_boundary = LegoPathController::GetControlBoundaryA(15);
}
if (m_actorState == c_one) {
if (m_userNavFlag) {
m_unk0xe4 = 0.5f;
}
v1 = m_destEdge->CCWVertex(*m_boundary);
v2 = m_destEdge->CWVertex(*m_boundary);
assert(v1 && v2);
LERP3(a, *v1, *v2, m_unk0xe4);
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
c.Unitize();
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
if (!m_userNavFlag) {
worldDirection *= -1.0f;
}
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
#ifndef BETA10
m_unk0x7c = 0;
return 0;
#else
assert(0);
return -1;
#endif
}
m_unk0x7c = 0;
return 0;
}
else {
return 1;
}
}
}
// FUNCTION: LEGO1 0x10081550
void LegoJetskiRaceActor::Animate(float p_time)
{
if (m_unk0x0c == 0) {
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
if (!stricmp(raceState, g_racing)) {
m_unk0x0c = 1;
m_lastTime = p_time - 1.0f;
m_unk0x1c = p_time;
}
else if (!m_userNavFlag) {
LegoAnimActor::Animate(m_lastTime + 1.0f);
}
}
if (m_unk0x0c == 1) {
LegoAnimActor::Animate(p_time);
}
}
// FUNCTION: LEGO1 0x10081840
// FUNCTION: BETA10 0x100cf680
MxU32 LegoCarRaceActor::VTable0x6c(
inline MxU32 LegoCarRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
@@ -383,3 +512,50 @@ MxU32 LegoCarRaceActor::VTable0x6c(
return 0;
}
// FUNCTION: LEGO1 0x10081fd0
inline MxU32 LegoJetskiRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = presenters.begin(); itap != presenters.end(); itap++) {
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
return 1;
}
}
LegoPathActorSet& plpas = p_boundary->GetActors();
LegoPathActorSet lpas(plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) != plpas.end()) {
LegoPathActor* actor = *itpa;
if (this != actor) {
LegoROI* roi = actor->GetROI();
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
HitActor(actor, TRUE);
if (actor->HitActor(this, FALSE) < 0) {
return 0;
}
else {
return 2;
}
}
}
}
}
}
return 0;
}